Web embed live!


You can now play the game right in your browser!

Due to some technical differences love.js has compared to natively running the game and to ensure things run smoothly, I had to make a few changes. It’s still the same game, just runs differently under the hood:

  • All unused sprites and unused parts of sprites have been removed, to reduce file size.
  • All sprites have been compressed, to reduce file size.
  • All audio files have been compressed, to reduce file size.
  • Audio is no longer streamed, since that doesn’t work in love.js.
  • The sky is now a sprite instead of generated in the code. The gradient didn’t work in love.js.
  • Added a semi-transparent “web embed version” note at the bottom left.

Some web embed / love.js bugs I noticed that I can’t seem to figure out right now:

  • The game takes longer to load because the music is no longer streamed. I tried to mitigate this with compression, but it’s still kind of bad.
  • The game lags much than the exe version. Especially noticeable when a level with a lot of pre-placed snow loads.
  • There is a bug that can happen where the player spawns in snow.

The exe download has remained unchanged and doesn’t have these bugs. These changes shouldn’t make the game play any differently than the version uploaded during the jam, so you’ll still get a fairly accurate experience, just slightly laggier and buggier if you go nuts with exploring the infinite worlds.

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