v1.1.0 released! Happy Anniversary!


Happy birthday, Snowshovel! I know it’s a day early, but tomorrow is going to be very busy for me, so I have released an update for the game:

Gameplay changes:

  • Tweaked player movement and drag. The shoveler now starts moving much faster, and stops almost immediately when movement is released. For some reason this is a bit janky in the web embed version.
  • Significantly improved getting out of pits, the snow removal pattern for walking used to be bugged.
  • Added a level after the hard levels that works as a sort of “outro”, made for a video.
  • Added snowfall hazard. Only used once for the outro level, but can be found in the infinite levels. They’re scary!
  • The infinite levels now make use of the base level’s placed snow pile attributes. This adds a lot of variety to these levels.
  • It is now less likely for an infinite level to be stormy or absolutely flooded with snow.
  • Added an actual game over screen that appears when you run out of time or a snowfall falls on you.

Graphical & Audio changes:

  • Sky now smoothly transitions to different colors on level change.
  • The game now darkens when it is stormy, and the sky gets much darker.
  • Some levels now have the cabin’s lights off. Looks like the power went out.
  • Changed the said lines to be unique if the cabin’s power is on or off.
  • Added a new track that plays when in hard or infinite levels.
  • You now play as the cabin shoveler in the hard levels. This also changes the color of the door.
  • Infinite levels now randomly pick if you play as the default or the cabin shoveler.
  • Changed version text at bottom left.

Technical changes:

  • Merged web embed compressions into the main version.
  • Simple toggle is used that gets flipped if the game is a web embed, changing the music stream type.
  • Optimized a lot of code for level name display.
  • Optimized how hard and infinite levels are defined, now through an attribute in level data.
  • Improved how input is handled, fixes some bugs when two of the same input is pressed.
  • Floating graphics in levels are now level attributes instead of hard coded for the first level.

Files

snowshovel-win64.zip 19 MB
72 days ago
snowshovel-win32.zip 19 MB
72 days ago
snowshovelweb.zip Play in browser
72 days ago

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